One of the most important facets of a sports simulation game is the gameplay. In the case of games such as NBA 2K Coins this comprises on the 1 hand the"activity", that is, the gameplay in the matches and on the other hand the component of history and manager, where the interaction is less instantaneous but also very significant. The main novelty of player control when they are practicing as virtual athletes is that the adoption of a new shooting system. Before to hit the basket, the important thing was supposed to restrain the moment, now it is necessary to aim with the rod to achieve a right shot. This makes hitting more difficult, but above all adds an element of realism also makes it essential for more seasoned players to exercise again, which is a fantastic thing so that it doesn't look like"the exact same thing " The downside is that it complicates the activities for less seasoned players and raises the learning curve. It is true that with respect to the gameplay there are frustrating moments which have not yet been ironed out, like a 2.16 player near the basket occasionally picking in his own risk to leap back to create an acrobatic shot that we have never taken. Requested instead of popping the hoop like it is supposed to, but all these are situations that we don't encounter often. Generally, the game near the basket is exactly what can be considered a pending topic for the toughest (like me, of course). In addition to the accession to the shooting mechanics, new motions have also been added both with and without the ball. We will see them very necessary since the defense implemented by the artificial intelligence of the How to buy mt nba 2k21 game has also put the batteries from one generation to another and it's going to be much more challenging to find clear shots if we don't handle the art of blocking or hunting for distances.